== WG1 MEETING: OCTOBER 22, 2007 – IRCAM, PARIS == Homepage of WG1: http://www.cost-sid.org/wiki/WG1Percept [[BR]] === PARTICIPANTS === Roberto Bresin (WG chair), Dik J. Hermes, Rolf Inge Godøy, Fabien Gouyon, Guillaume Lemaitre, Cornelius Pöpel, Patrick Susini [[BR]] === PRESENTATION OF PARTICIPANTS AND OF THEIR RESEARCH INTERESTS RELATED TO WG1 === Participants to the meeting introduced themselves (their affiliation can be found on the WG1 homepage), and listed their research interests related to the SID COST Action as follows: CP: Cornelius Pöpel – music – influence of interaction on perception of music DJH: Dik J. Hermes – perception of everyday sounds – sound design for car industry FG: Fabien Gouyon – computation methodology – emulate auditory perception in computer – especially expressivity from rhythm – automatic classification of genre GL: Guillaume Lemaitre – sound perception – sound design PS: Patrick Susini – sound perception – sound design RB: Roberto Bresin – sonification of gesture (e.g. athletes, musicians), auditory/motor coupling RIG: Rolf Inge Godøy - composition – music theory – objet sonore – musical gesture – auditory/motor coupling – ecological psychology [[BR]] === METHODS === Participants observed that there is a general lack of methods for evaluating sound quality in (continuous) interaction. RIG: Tells us about his research group experiments of matching sounds with movements. Subjects do a gesture for explaining a specific sound. Which are the mental associations between sound and movements? DJH: Situation awareness is a method used for evaluation RIG: Proposes that WG1 should provide examples of sonic interaction DJH: Proposes the example of the dentist drill/synthetic sound [[BR]] === METHODOLOGY IN SONIC INTERACTION === Participants identified the following topics: * State-of-the-art * Limits * Recorded sounds * Synthetic sounds * Everyday sounds * Quality of sounds * Example: walking sounds (Li, Logan & Pastore, 1991) [[BR]] === GUIDELINES FOR THE DESIGN OF SONIC INTERACTION === * Guidelines for the design of sonic interaction should be divided in two classes, one for designers and one for experimenters. DESIGNERS are interested in the mapping between acoustic cues and physical parameters. EXPERIMENTERS want to know how to design psychophysical experiments. * Guidelines for synthesizing everyday sounds [[BR]] === CHALLENGES === RIG: provide a list of challenges [[BR]] === TO DO - TO DO - TO DO - TO DO === The following proposal has been discussed during the WG1 meeting and accepted by all participants. '''State-of-the-art study on similarities between everyday sounds and synthetic sounds''' RB proposes to do a collection of studies on everyday sounds and synthetic sounds and see if there are common cues. Similar to the study by Juslin and Laukka on similarities between expression in speech and music (P. N. Juslin and P. Laukka, “Communication of emotions in vocal expression and music performance: Different channels, same code?” Psychological Bulletin, vol. 129, no. 5, pp. 770–814, 2003) '''Florence meeting''' Invite a speaker to the workshop. Proposals are Gallese or Kohler. '''Publication list''' * “Filter” the publication list proposed by the WG1 members (see attached list) * Define classes in which divide the publications/references * Write 10 lines annotation for each publication